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Hushnook

How to play

Play Hushnook free online

Hushnook is a free online point-and-click mystery set in a lamp-lit dollhouse at night. Tap props, collect and combine items, read clue notes, and crack dial, search and slide locks to leave each room. A case has two rooms and one night clock. It plays in the browser on phone or computer, with no sign-in. Three short cases offer six rooms in total, so there is plenty to explore without a long commitment.

How to play Hushnook

  1. Every room is a lit cutaway with props to tap. Tap a prop to look, take an item or write down a clue. Tap an item in your pack (six slots) and then a prop, or drag the item onto it, to use it. Drag one item onto another to combine them, like a magnet and a string.
  2. Locks open a close-up: a dial with one wheel per clue (the picture over each wheel is the clue it belongs to), a heap to search for the listed things, or a sliding puzzle with a goal picture. The exit prop takes the last step and opens the way to the next room. A case is two rooms.
  3. One night clock runs for the whole case; faster rooms and rooms without a hint score more. HINT rings the next move: 2 free per case. Your progress is saved after every room.

Hushnook tips

  • Tap every prop first, since a single line or clue note often explains what to do next.
  • Combine items in your pack, for example a magnet with string, before trying them on props.
  • Clue notes are never lost, so use their pictures to set the dial wheels in order.

Hushnook questions

Can I lose an item for good?
No. An item is used up only where it belongs, and a wrong try just makes the prop flash red. Every room has been checked by a solver: from any point you can still get out.
How do I know the code of a lock?
Tap the props around the room: each clue goes into the strip above the room, and the pictures over the dial wheels match the clues. Read them in the same order as the wheels.
How long does a game last?
A case takes about five to eight minutes for a new player, one to two for a fast one. It ends when both rooms are open or the night clock runs out; you can resume a case from its last cleared room.

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